3 - Types of Combat and Damage


3.1
 - As stated previously, in combat, common sense supercedes perceived loopholes. In all manners concerning these rules, Heralds and event organizers shall have final say. When resolving rules questions, Heralds shall consider the matter according to the following criteria: safety first, playability second, and "realism" last.

3.2 - Weapon Combat: To "kill" or "wound" someone in Dagorhir, you must use a weapon which has passed safety inspection for that event.

3.2.1 - All weapons must be checked and marked by weapons checkers appointed by the event organizer before they may be used in combat.

3.2.2 - There are five classifications of weapon types, divided into melee and projectile weapons, which are designated by colored tape: Blue, Red, Green, Yellow and White. Players are never allowed to strike to the head with melee weapons. Airborne missile weapons are allowed to strike to the head.

3.2.2.1 - Blue melee weapons are shorter hacking and smashing weapons which are intended to be used primarily with one hand. Blue weapons cannot be considered red weapons even when used with two hands.

3.2.2.2 - Red melee weapons are longer hacking and smashing weapons intended to be used primarily with two hands. A red weapon must be used with both hands to count as a red weapon; if used with a single hand, it counts as a blue weapon.

3.2.2.3 - Green melee weapons are stabbing weapons, such as spears, sword points, daggers, and stabbing points on pole arms.

3.2.2.4 - Yellow projectile weapons include arrows, crossbow bolts/quarrels, and thrown javelins. Arrows and crossbow bolts may never be used as hand weapons; however, hand-held javelins may be used as green melee weapons.

3.2.2.5 - White projectile weapons are rocks and other blunt-force projectile weapons which only must be thrown and are only legal to the head.

3.3 - Hit Locations: Hit locations include Torso, Leg, Arm, head and Neck, Feet and Hands

3.3.1 - Torso: shoulders (including arm sockets), chest, stomach, crotch, sides, back, and buttocks.

3.3.2 - Leg: From the top of the foot (including ankle) to the torso (below the buttocks).

3.3.3 - Arm: From point where hand joins the wrist to the shoulder socket

3.3.4 - Head: Off limits to all weapon/shield strikes except yellow and white projectile weapons.

3.3.5 - Neck: Off limits to all weapon/shield strikes except yellow and white projectile weapons. NOTE: Neck is unaffected by hits from white projectile weapons.

3.3.6 - Hands and Feet: Intentionally blocking any blow with a hand which is not gripping a weapon or the handle of a shield results in the loss of that arm. Intentionally blocking any blow with foot results in the loss of that leg. Gripping the blade or point of your opponent's weapon with your hand results in the loss of that arm.

3.3.7 - Hands and feet are unaffected by weapon hits if:

3.3.7.1 - The foot is on the ground; if the foot is in the air when it is hit, it is considered a hit to the leg.

3.3.7.2 - Hands are holding a weapon or the handle of a shield. When not holding anything, hands are considered part of the arm.

3.4 - Judging Hits:

3.4.1 - A hit from a hand-held weapon counts when the weapon's striking surface hits with sufficient force. Clarification: taps, grazing, and glancing shots do not count as sufficient force.

3.4.2 - Hits from projectile weapons count when the head of the weapon merely strikes the target: stopping or being slightly deflected.

3.5 - Weapon damage varies according to weapon type and whether the target area is armored. See the Dagorhir Combat Quick Reference Chart for a one-page matrix showing the effect of each color of weapon against armored and unarmored target areas.

Weapon Type

Strike Zone

Blue

Red*

Green

(One Handed)

Green

(Two Handed)

Yellow

White

Torso

Death

Death

Death

Death

Death

No Effect

Leg or Arm

Lose Limb**

Lose Limb**

Lose Limb

Lose Limb

Lose Limb

No Effect

Feet or Hands

No Effect

No Effect

No Effect

No Effect

No Effect***

No Effect

Head or Neck

Not Allowed

Not Allowed

Not Allowed

Not Allowed

Death

Death****

Armored Torso

Stops 1st Hit Only

Death

No Effect

Death

Death

No Effect

Armored Limb

Stops 1st Hit Only

Lose Limb**

No Effect

Lose Limb

Lose Limb

No Effect

Armored Head

Not Allowed

Not Allowed

Not Allowed

Not Allowed

No Effect

No Effect

* One hand red counts as blue.

**Any (2) limbs hacked/smashed with red/blue weapons is death.

***Except for arrows. Hits to the hand with arrows always result in the loss of the arm.

****Rocks have no effect on the neck.